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How do we get name,size,type information of uploaded files through javascript | Techbirds

Posted on: April 11, 2019 /
Categories: JavaScript, PHP

Posted on: May 14, 2014 / Categories: JavaScript, PHP / Author Name: Diksha Verma In this post, I am going to explain you how can we get all information of uploaded files like name,size,type  on button click. In this form,we have two button 1) Input type file button through which we can upload multiple files 2)Input type

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Tutorials | Techbirds | Page 2

Posted on: April 11, 2019 /
Categories: Mobile Applications

Posted on: July 9, 2014 / Categories: PHP / Author Name: Vivek Sharma Following steps to send SMS using PHP. Step 1:  Simply register for an account, and you will get username and password. Step 2: When you login using these username and password, you will get an api_id to use. These username , password and api_id details

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HTML5/Design | Techbirds | Page 2

Posted on: April 11, 2019 /
Categories: Mobile Applications

First of all install the black pattern by_fluctuemos-d5mermc.pat. You have to double click the icon. It’s that simple. Step 1 First of all install the .pat file named black_pattern_by_fluctuemos-d5mermc.pat. You have to double click the icon. It’s that simple. Step 2 Create a new document. Set width to 600px and height to 450. Resolution must

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Android | Techbirds | Page 2

Posted on: April 11, 2019 /
Categories: Mobile Applications

  Asynchronous ImageLoading in Listview: There are some libraries available for async Image Loading. Some Of them are: 1.Universal Image Loading 2.AndroidQuery(AQuery)   Here I will explain Async image Loading with “Universal Image Loader”.Following are the steps: Step1: Download universal-image-loader-1.9.2.jar  file add add this in libs folder of your project.   Step2: Create the instance

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IOS | Techbirds | Page 3

Posted on: April 11, 2019 /
Categories: Mobile Applications

Step1:Making the sprite at the angle where we want to place the b2body:Assuming rX and rY are the scaling factors CCSprite *rect=CCSprite::create(“rect.png”); rect->setScaleX(rX); rect->setScaleY(rY); rect->setRotation(-7); rect->setPosition(ccp((winSize.width*0.5)/PTM_RATIO, (winSize.height*0.5)/PTM_RATIO)); this->addChild(rect,1); CCSprite *rect=CCSprite::create(“rect.png”); rect->setScaleX(rX); rect->setScaleY(rY); rect->setRotation(-7); rect->setPosition(ccp((winSize.width*0.5)/PTM_RATIO, (winSize.height*0.5)/PTM_RATIO)); this->addChild(rect,1); Step2:Then make the corresponding b2body.Here i am loading the body from the physics editor,therefore adding it using the GB2ShapeCache

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