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Testing | Techbirds | Page 3

Posted on: April 11, 2019 /
Categories: Mobile Applications

Posted on: April 28, 2014 / Categories: Testing / Author Name: Vishal Tyagi Functional Testing – Functional testing makes sure that the application is working as described by the requirements. This testing is usually focused on the user interface and features of the application. This type of testing is best performed manually. Performance Testing –

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Verification and Validation | Techbirds

Posted on: April 11, 2019 /
Categories: Testing

Posted on: June 6, 2014 / Categories: Testing / Author Name: Ankan Sithole Verification: The process of evaluating work-products (not the actual final product) of a development phase to determine whether they meet the specified requirements for that phase. To ensure that the product is being built according to the requirements and design specifications. In

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PHP | Techbirds | Page 2

Posted on: April 11, 2019 /
Categories: Mobile Applications

Posted on: June 19, 2014 / Categories: PHP / Author Name: Diksha Verma I am writing this post ..because  i hv strucked  in a problem in binding  jquery events with classes which were created dynamically in future.  i.e. the content(table) was made with Ajax. As we know, in document.ready function : The jQuery document ready

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How to drag a sprite in cocos2d-x | Techbirds

Posted on: April 11, 2019 /
Categories: cocos2d-x, Mobile Applications

bool HelloWorld::isTouchingSprite(CCTouch* touch) {     if(tag==1)         return (ccpDistance(ball->getPosition(), this->touchToPoint(touch)) < 100.0f); } CCPoint HelloWorld::touchToPoint(CCTouch* touch) {     // convert the touch object to a position in our cocos2d space     return CCDirector::sharedDirector()->convertToGL(touch->getLocationInView()); } void HelloWorld::ccTouchesBegan(CCSet* touches, CCEvent* event) {     this->touchOffset = CCPointZero;     CCTouch* touch = (CCTouch*)(touches->anyObject());     CCPoint location = touch->getLocationInView();     location = CCDirector::sharedDirector()->convertToGL(location);    if(ball->boundingBox().containsPoint(location)&&ball->getTag()==1)     {         tag=1;         if(

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Integrating Admob in Cocos2dx Windows/ Windows Phone Project | Techbirds

Posted on: April 11, 2019 /
Categories: Windows Phone Apps

For integrating Admob in the Windows/ Windows Phone. You need the following things. Coco2dx 2.2.3 version (below this version windows/windows phone. Don’t support Admob) Admob Sdk The main reason for taking the Cocos2dx 2.2.3 version is because before this version the Cocos2dx don’t support the XAML project version for windows/ windows phone & without the

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